Jeffrey Pidsadny is the Program Coordinator for Sheridan’s Game Level Design program and professor in Sheridan’s Honors BA of Game Design program. A graduate Architect from the University of Waterloo, Jeff has been working in the games industry for over 20 years with Radical Entertainment, Rockstar Game and JagEx Games. Jeff’s design methodology focuses on the process of design, applying architectural principles to fields of game and level design. At some point he will likely talk about Star Wars.
Communication is essential for sharing, evaluating and iterating designs. Diagrams are an important tool for sharing our ideas non-linguistically. Using precedents and examples derived from Architecture processes, the role of the diagram will be discussed in representing and sharing our ideas without the need for words. Structured lists, Visual Hierarchies, Partis, Bubble Diagrams, Flow Charts […]