Dan has 18 years of experience as a 3D specialist, entrepreneur and college educator, and studied as a 3D modeler and animator. As a partner and innovation lead at Seed, Dan has helped to push the studio into virtual reality, releasing commercial products on Oculus and GearVR which span the gamut of virtual training, marketing and gaming. Dan has focused studio expertise on understanding the practical limitations of VR deployment and deriving creative solutions around those challenges. Dan is currently leading the studio’s push into VR arcade development, motion controlled seating and free-roam experiences.
Applied research at Technology Access Centres (TACs), like SIRT, presents a unique opportunity. TACs offer hands-on learning for students and faculty as well as a direct link to industry. With specific examples from SIRT’s research leads and partners this panel will share observations and best practices for creative and professional growth.TACs are federally funded technology […]