Carl is a video game designer completing his post-graduate degree at George Brown College.
Coming from a background in music, he makes experimental games and interactive digital
media. He released the mystical geometric puzzle game ‘Prizma’ and “Rai” in 2018, the latter
of which was featured by the Hand-Eye Society as a part of their Curious Cabinets Exhibit. His
current thesis project explores how graphic novel structure can be applied to contemporary