Carl Spidla

Carl Spidla

Video Game Designer

Mythical Voltage

Carl is a video game designer completing his post-graduate degree at George Brown College.
Coming from a background in music, he makes experimental games and interactive digital
media. He released the mystical geometric puzzle game ‘Prizma’ and “Rai” in 2018, the latter
of which was featured by the Hand-Eye Society as a part of their Curious Cabinets Exhibit. His
current thesis project explores how graphic novel structure can be applied to contemporary
video games.

In Frame: What Video Games Can Learn from Graphic Novels

25 Dockside Drive

This presentation explores how both the form and structure of graphic novels can be applied to video Games and interactive media, and how even minimal interactivity can transform comic book frames into something new altogether.

Family Day Talk
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