Carl is a video game designer completing his post-graduate degree at George Brown College. Coming from a background in music, he makes experimental games and interactive digital media. He released the mystical geometric puzzle games ‘Prizma’ and “Rai” in 2018, the latter of which was featured by the Hand-Eye Society as a part of their Curious Cabinets Exhibit. His current thesis project explores how graphic novel structure can be applied to contemporary video games.
This presentation explores how both the form and structure of graphic novels can be applied to video Games and interactive media, and how even minimal interactivity can transform comic book frames into something new altogether.