Exploring how people experience pleasure through media
The Pleasure Room exhibition engages the body, the brain, and people’s social
nature to explore how shifts in technology and media influence the experience
of pleasure. Art and nonart experiences will be highlighted that attract guests
different senses, and that are processes in themselves. Visitors will be invited
to play, make, sweat and just generally linger with each experience which will
expand, reframe and rewire our notion of pleasure.
The ByoMate Testing Lounge
ByoLogyc with The Mission Business
Cosmetics of the future from a fictional company; the future of intimacy, seduction and sexual identity where pleasure is controlled by a corporation.
Deathwhiff 3000 is a four-player cooperative game that integrates a system for scent delivery that associates key odorants with characters in the game. The Deathwhiff 3000 is the scent delivery hardware that is at once a virtual and physical device – both the characters in the game and the players in the physical world are connected through the use of the device. In this way, it pushes the sensory experience of a traditional screen/controller game by relying on the players’ sense of smell in order to differentiate characters in the game.
Exhibit of Exhibits with Veillance Flux
You’ll wear META glasses (world’s most advanced AR headset) to get an Augmediated Reality tour of the entire exhibit hall. Plus, experience a hidden world and see sight and visualize vision [Janzen and Mann, 2014]. See META-information about the other exhibits, as well as the hidden world of vision “emitted” by other cameras around the exhibit hall.
FISTS OF FIRE VR
Hadouken!!!! Dodge, shoot and block attacks from enemies in this virtual reality based experience that uses your hands (through Leap Motion) to generate powerful fireballs you can shoot at your enemies.
BreqLabs Gaming Glove
On the premise that humans should interact in an intuitive manner with computers, and frustrated by the limitations of existing devices, BreqLabs started working on a new sensor glove in 2013. They set the goal of creating an unprecedented wearable experience for users, seamlessly interpreting and capturing every finger and hand movement. It took until 2015 to finally deliver a sensor that will allow any software developer to incorporate reliable hand gestures into their application.
A tonal acoustic musical instrument played by direct physical contact with water where sound is generated or affected hydraulically.
Inspired by “psychological tests” we know from magazines, the game asks the question: How perfect are you? Be careful with your choices, because all decisions in life come back to you at some point!
Sequential Wave Imprinting Machine
“When I was 12 years old, back in the 1970s, I mounted an array of lights to a long wand that I could wave through the air in a darkened room while the lights were driven by an amplifier. This allowed me to sense and receive various things and “display” them on the light stick, so that I could see sound waves, radio waves, and most interestingly, sense sensing itself.”
Sound Ball (Dancehauling)
Soundball (Dancehauling) is an instrument/sculpture that viewers can manipulate to generate their own sound compositions. Developed in collaboration with musician Eric Chenaux, the sounds are based on Norwegian Hardinger fiddle music interpreted through bowed guitar. Previous iterations of this sculpture include a smaller version produced as an artist multiple (Sound Ball) and a percussion instrument used for music performances.
Voyeuring the Apparatus…
Altering our everyday understanding of time and reality, the piece focuses on our relationship to time and technology, exploring elements of endurance, the movement of the body through time, and of course blue as it relates to our history and understanding of the world, particularly its appearance in most digital devices.
Digital Dramaturgy Lab (Nazli Akhtari, Antje Budde, Monty Martin, Karyn McCallum, William Mackwood, Michael Reinhart, Alfred Renaud, Don Sinclair, Richard Windeyer)
Your Face has Secrets
The exhibit, “Your Face Has Secrets”, showcases a stateoftheart system for facial analytics through the eyes of a realworld application of targeted advertising. A smart display will assess your age and gender and will personalize the advertising content based on this information.